A recent study by Microsoft Research and the University of Virginia, “The Data Furnace,” argues that servers can be installed in homes and offices to be used as a primary heat source for the space. Doing so, their report claims, will result in three major advantages:
- lower carbon footprint
- reduce the total cost of ownership per server
- DATA lives in a closer proximity to the user.
In a future scenario in which the cloud is almost full, how can users take advantage of a server’s heat to maximize their personal data-storage space? “Domestic Cloud” is a series of products exploring the ramifications of limited data-space on the domestic environment. Is it possible to harness the heat of our personal data to support everyday tasks and routines such as frying an egg or drying our clothes?
Just as our current environmental condition has inspired innovation in the development of “green” domestic products, will a future need in data-sustainability yield such entrepreneurial endeavors?
Explore the project as a whole in the accompanying publication.
Cloud Run is a work-in-progress board game designed and produced in collaboration with Michael Manalo. We are interested in creating a board game that can serve as an entry point and conversation piece to a greater discussion surrounding foreseen issues of sustainability and data storage… part of “The Cloud is Full” series.
Overview: You find yourself in a world in which the cloud is at near capacity. After reaching 90%, the government has mandated that all homes run on, and maintain, server-based heat and energy systems. Unfortunately, your server has a picky attitude, and one wrong step can turn your house against you. Navigate through your home to get to the central heating unit without using too much energy or else the cloud will reach 100% capacity, eliminating the archive of our existence.
Goal: Using the least moves (energy) possible, navigate to your home-server unit. Strategic navigation via chance-based card drawing (or dice rolling), and board manipulation (folding of game surface) are key to maintaining low energy outputs to get to your server in time.
Materials: Game Pieces (laser-cut people? markers?), dynamic game-board (moldable / foldable surface), energy counter (timer? addition system?), move catalyst (dice? cards?), the cloud / server – center piece (button? light up?)
As a formal study, the game is also an exploration in exploring the surface of a board game as a movable and playable element. How can entrepreneurship be used in the gaming industry to raise questions around data storage? Can gaming be a powerful medium to produce accesible futuring perspectives?
Inspiration / References: